Fading the camera in Unreal is pretty simple.
But this does not work on Oculus Quest 2. Mobile HDR is not supported/recommended on the Oculus Quest 2, so the default Camera Fade functionality does not work.
Instead, the screen can be faded by using the function “Set Color Scale and Offset”.
The link we learnt this from is HERE.
So why the hell are we repeating this link. Well this link does not state which is the correct input to put in to make it black or clear.
Hope this helps you in your awesome VR project.
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