Ecclestone Street Post Office
From 2D CAD drawings delivered from the remote client, the team build a 3D visualisation to convert an old post office building into a modern restaurant.

StartYard – Concept Visualisation
Building the concept visualisation renders from 2D CAD and close communication with the client.

SpiritVR – Sensory
Building Virtual Reality to satisfy a large number of sensory need requirements.
Built with young people in mind, and working closely with families, support clinics, schools, and SEN charities.
Go on an immersive film, ending in an interactive panel where the user can visualise reducing their carbon generation.
- Sensory room
- Science room
- Sea floor calming
Using gamification to excite, or calm an individual.

Girmit – An Immersive untold story of indentured labour
Taking VR Tilt Brush files and building a 360 rendering pipeline using Unity to tell a 360 VR story viewable on YouTube, Facebook, and all VR Headsets as well as Mobile Phones in Google Cardboards.
Summer: 2021

What is Carbon? – A VR Immersive Story
Commisioned by the Liverpool John Moores Low Carbon Eco project, funded by Norther Powerhouse, European Regeneration Fund, and Liverpool John Moores.
The project aims to explain what is ‘Carbon’ and visualise how much carbon the average person creates a year.
Go on an immersive film, ending in an interactive panel where the user can visualise reducing their carbon generation.

Unreal Engine Development
- Plugin Development
- C++
- Python Editor Extensions
- Fortnite VERSE coding
- Blueprints
- External Library Inclusions
Contact if you need bespoke Unreal Engine development built for your project.
GetSet Editor Camera Unreal Plugin can be found HERE.
Dazzle – VR Mindfulness
Go on a journey of mindful experiences.

Fire Safety VR
Fire Safety Training VR brings the safety of putting out fires using different extinguisher types in an immersive training simulation. Built for Mobile VR (Meta Quest, Pico) with no external devices for ease of use and speedy training.

MetaHuman Creation
Building MetaHumans in Unreal Engine, Blender, and Reallusion for Film, Games, VR, AR, and visual storytelling projects.