Project Description

Challenge

This project is currently still on going (as can be seen from the promo images and videos).

We are challenged with creating an explainer video for the header of Hughes SubSea Services LTD website. Hughes SubSea is a subsea services company whom are responsible for clearing the sea bed of debris whether its removing unexploded bombs, rocks for laying cables, or repairing wind turbines.

The video should explain their services, and the tools utilised by the company.

Hughes SubSea has some competitors providing slightly different services, and they have explainer videos. The competitor videos all look the same, using the same Revit renderings, very clean, very crisp, and frankly quite outdated looking.

The challenge we face is to stand out in this crowd, and keep a high resolution of rendering capabilities. Another challenge of this task is to create many of the 3D models; The subsea device, a grabber claw, a cutting claw, a spreader device, a diver as well as being Rigged (allows animations – very time consuming), custom scenes, and many more.

An additional, but not a functional requirement for this project, is the potential to utilise the 3D models, and the visualisation for future projects and applications. These may consist of Virtual Reality explainers and interactive experiences. Utilising the latest in Game Technology, these can be created fairly simply.

Strategy

Before the creation of any digitial assets, a story board is needed. The story board will be the base of the visual animation explainer. It will explain the virtual camera placement, how long each camera cut will be, and will guide the placement of assets within the scene.

Using the latest in rendering technology provided by Epics Unreal Engine, we will create a real-time visualisation. To accompany this, we will use 3D modelling software to create rapid visual prototypes to be signed off by the client.

The Process

This work is still to be completed – look back soon for an update on the full process.

Gallery

Click to enlarge

Results

We are not finished yet, but pushing through.